Drawing on first-hand experiences from six years of professional work as a librarian in high-poverty neighborhoods of Washington, DC, as well as interviews and research, the author highlights the national problems that have existed in libraries since they were founded-racism, segregation and class inequalities.
From the day her mother introduces her to the library, Lily wants to spend all of her time reading until she meets Milly, who hates reading but loves adventure.
A formidable librarian makes readers not only out of the once resistant residents of her small town, but out of a tough-talking, television-watching motorcycle gang as well.
Catboy, Owlette, and Gekko try to save the library from the villain Romeo, who is using a nefarious machine to erase the text from library books and replace it with his own photographs.
Dinosaur is going to one of his favorite places, the library, and on the way he encounters a series of animals, including a cow, baby chicks, a turtle, and an owl, and shares his roars with each.
When Miss Smith brings her students to the public library, they not only meet Virginia Creeper, the librarian, but also a host of frightening creatures that emerge from the pages of the "Incredible Storybook" as Ms. Creeper reads her favorite tales.
Bored with another normal, inky evening, bats discover an open library window and fly in to enjoy the photocopier, water fountain, and especially the books and stories found there.
"Mr. Lemoncello has invited teams from all across America to compete in the first ever LIBRARY OLYMPICS ... but someone is trying to censor what the kids are reading"--
Miss Lotta Scales is a dragon who believes her job is to protect the school's library books from the children, but when she finally realizes that books are meant to be read, the dragon turns into Miss Lotty, librarian and storyteller.
Mrs. Heath is horrified when she sees the changes the students have made while she is on maternity leave from Happy Land Elementary School and wonders if her wonderful library will ever be the same.
Everyone's favorite game maker, Mr. Lemoncello, is testing out his new FABULOUS FACT-FINDING FRENZY game! If Kyle can make it through the first round, he and the other lucky finalists will go on a great race-by bicycle, bookmobile, and even Mr. Lemoncello's corporate banana jet!-to find fascinating facts about famous Americans. The first to bring their facts back to the library will win spectacular prizes! But when a few surprising "facts" surface...
"Twelve-year-old Kyle gets to stay overnight in the new town library, designed by his hero (the famous gamemaker Luigi Lemoncello), with other students but finds that come morning he must work with friends to solve puzzles in order to escape"--Provided by publisher.